New composition/Old theme WIP...

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tomsdesk
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New composition/Old theme WIP...

Post by tomsdesk » Wed Nov 25, 2009 2:22 pm

...(I Love This Program! :D ) First proof...I'm happy: first, I want to learn to do a better texture on the chair and how to make a colored curtain affect the "behind it" more without obscuring more, thanks?
PSP PP
PSP PP
room4+.jpg (148.49 KiB) Viewed 9409 times
raw render
raw render
room4.jpg (492.58 KiB) Viewed 9408 times
Last edited by tomsdesk on Wed Nov 25, 2009 3:56 pm, edited 1 time in total.

olishea
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Re: New composition/Old theme WIP...

Post by olishea » Wed Nov 25, 2009 3:38 pm

what are these floating balls you got going on?!

trippy scene dude!! :)
Oli

tomsdesk
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Re: New composition/Old theme WIP...

Post by tomsdesk » Wed Nov 25, 2009 3:58 pm

Croquet balls, man...what else could they be? ;)

olishea
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Re: New composition/Old theme WIP...

Post by olishea » Wed Nov 25, 2009 3:59 pm

glowing hippy balls!
Oli

tomsdesk
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Re: New composition/Old theme WIP...

Post by tomsdesk » Wed Nov 25, 2009 4:11 pm

I think I know what you have to take to make them glow...but what do you have to smoke for the multi-colored strips? 8-)

Chris
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Re: New composition/Old theme WIP...

Post by Chris » Wed Nov 25, 2009 4:38 pm

:rofl:

For the curtains, I suggest a couple different materials.
1. The light-frosted glass (under Realistic Glass) will cause some obscuring of the background, but you'll want to make sure you change the IOR to 1.0 so you don't get refraction. Since you don't have sunlight shining through, this may work the best for you.
2. Play around with the SSS templates. Start with Gum and play with the Alpha and SSS Density parameters. Again, make sure the IOR = 1.0.

tomsdesk
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Re: New composition/Old theme WIP...

Post by tomsdesk » Wed Nov 25, 2009 4:44 pm

Thanks, Chris...I'll give 'em a try. Also, I do want the sun shining thru (see http://twilightrender.com/phpBB3/viewto ... =11&t=1031 )...so any different hints for that? Also, I assume I wouldn't want to use a light portal for this scene because there are walls on only two sides...correct? Why: because it would slow down the render, or because you couldn't see the results anyway?

Chris
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Re: New composition/Old theme WIP...

Post by Chris » Wed Nov 25, 2009 4:53 pm

To capture the "light shining through", I'd definitely suggest the SSS templates. I'll play around and post some good settings. I assume your curtains are only a single "sheet" thickness, right?

And yes, using the light portal is not suggested for this kind of scene. I'm not the expert on that one, but as I understand it, the area into which the light portal is shining needs to be fully confined, or 'water-tight'. If not, at best I'd say it just won't do anything. At worst I'd say it will take longer and your results may be off.

tomsdesk
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Re: New composition/Old theme WIP...

Post by tomsdesk » Wed Nov 25, 2009 4:58 pm

Chris wrote:I assume your curtains are only a single "sheet" thickness, right?
Yes, thanks.

Chris
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Re: New composition/Old theme WIP...

Post by Chris » Wed Nov 25, 2009 9:54 pm

Here are some examples. They are all based on SSS (if you haven't updated to 1.1, now is a good time; SSS changed a little), so start by applying the SSS->Gum template.

These materials work with all render methods

There are two characteristics that I tried to capture. First, the ability to see light and shadow falling on the curtain from behind. This is pretty easy; you just need a higher Alpha (60 or more), a low Shininess and a high SSS Density.
shadow.png
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shadow_sc.jpg
shadow_sc.jpg (19.49 KiB) Viewed 9288 times
Be aware that you will probably have to tweak the values, since it's highly dependent on color, distance from the light source, strength of backlight, strength of front lighting, etc.

The next characteristic is the ability to see through the curtain. Not surprisingly, these two points are counter productive. You can't see light coming through the curtain if it's getting scattered. So to find a good balance really is about tweaking. You'll need a lower alpha, maybe a higher shininess, but adjustments to the SSS density probably won't be to significant.
straight_unlit.png
straight_unlit.png (44.56 KiB) Viewed 9287 times
straight_sc.jpg
straight_sc.jpg (17.77 KiB) Viewed 9288 times

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