Hyperspace
Posted: Fri Jan 11, 2019 9:57 pm
I know it's been awhile. Health issue flareups. The good news is I had a lovely holiday season with my spouse, and our feline masters-I mean, neko. Especially lovely, because I didn't have to deal with people I didn't want to.
I have actually been hard at work for most of the last few months. I got tagged to be a concept artist on someone's sci-fi trilogy, and later that turned into being a co-author, after they decided they liked my "Oceanus Noctis" universe I've been building for several years. That has eaten up 99 % of my (remaining) free time. Still, I'm having a lot of fun with the Daybreak trilogy, and also, I am finally at liberty to show a few samples of art from it.
Daybreak, the first novel of the series, should be publishing roughly April or May, followed around Thanksgiving or Christmas by Remembrance, and eventually, by Starfire, sometime in 2020. I know, that's along time from now, but novels are big projects, especially when the first one is 150 thousand words, and the second and third are going to be of comparable size. Anyway, I'm very excited to have a chance to put my own stuff on display, instead of rendering other peoples dreams. (Force save us from starships designed by art majors.)
So without further delay: I'm particularly proud of both of these. Models, textures, etcetera, all my original work, modeled in SU 2017, rendered in TWR 2.11
I'm finally reaching the point where I am creating the sort of art I wanted to create when I started using Twilight nearly ten years ago. I looked through an old archive of my stuff the other day, and cringed, over how bad the models were. I have found that it's not always the number of polys which create slow renders. Sometimes, it's other bad modeling practices, and sometimes it's bad textures, or even bad composition
Apologies for the hanko, and the small size,(the originals are 1920 x 1086 and 1920 x 1440), but an episode of art theft has put a stop to me releasing anything large and / or unsigned. Anyway, for good or ill, these are two samples of the art from the forthcoming Daybreak trilogy. There will be an assortment of images posted to my website over the coming week, mostly clay renders, but a few full color renders. Enjoy!
I have actually been hard at work for most of the last few months. I got tagged to be a concept artist on someone's sci-fi trilogy, and later that turned into being a co-author, after they decided they liked my "Oceanus Noctis" universe I've been building for several years. That has eaten up 99 % of my (remaining) free time. Still, I'm having a lot of fun with the Daybreak trilogy, and also, I am finally at liberty to show a few samples of art from it.
Daybreak, the first novel of the series, should be publishing roughly April or May, followed around Thanksgiving or Christmas by Remembrance, and eventually, by Starfire, sometime in 2020. I know, that's along time from now, but novels are big projects, especially when the first one is 150 thousand words, and the second and third are going to be of comparable size. Anyway, I'm very excited to have a chance to put my own stuff on display, instead of rendering other peoples dreams. (Force save us from starships designed by art majors.)
So without further delay: I'm particularly proud of both of these. Models, textures, etcetera, all my original work, modeled in SU 2017, rendered in TWR 2.11
I'm finally reaching the point where I am creating the sort of art I wanted to create when I started using Twilight nearly ten years ago. I looked through an old archive of my stuff the other day, and cringed, over how bad the models were. I have found that it's not always the number of polys which create slow renders. Sometimes, it's other bad modeling practices, and sometimes it's bad textures, or even bad composition
Apologies for the hanko, and the small size,(the originals are 1920 x 1086 and 1920 x 1440), but an episode of art theft has put a stop to me releasing anything large and / or unsigned. Anyway, for good or ill, these are two samples of the art from the forthcoming Daybreak trilogy. There will be an assortment of images posted to my website over the coming week, mostly clay renders, but a few full color renders. Enjoy!