Tbilisi City (night render)
Re: Tbilisi City (night render)
I looked at this several times - the sun light seems too harsh and the colors too saturated. Needs also maybe some DOF.
oops - just noticed you deleted the image
well, my comments still stand.
oops - just noticed you deleted the image
well, my comments still stand.
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Re: Tbilisi City (night render)
Fletch yes i deleted it because i did not like. i forgot add materials for many textures. overall it was not as fully as i will make
but now i work for new model, soon it will be ready
but now i work for new model, soon it will be ready
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Re: Tbilisi City (night render)
i have awlays a problem about PNG texture. if i import PNG texture in sketchup and render it with Twilight Render, it is dark black. i want to create PNG image for transparent emitter lighting, but dont know how to do it any suggestion?
Re: Tbilisi City (night render)
Make sure that the transparent parts of your image are perfectly clean/clear.
Subject: Lighting a fire with alpha image
Subject: Lighting a fire with alpha image
Fletch wrote: ↑Mon Jul 23, 2018 10:50 am set .png with fire (.png must be perfectly transparent where there is no fire) to be a Light Emitting Material, set it to "fake" emitter for Easy 1-7 render settings, leave it normal for Easy 09 and 10 render settings.
Play with intensity/power of light emitter to result you want with your render setting and exposure setting.
I would use a very small box with the fire in it in a seperate SketchUp scene for test rendering/adjusting the settings to save time in your experimentation process.
Using point or spot lights to enhance the lighting effect of the fire is important, as you are doing. Point lights may be better in this case than spot lights.
Subject: How to fake fire flames
Subject: Animated GIF in SketchUp
Subject: Exterior Night shot
Subject: Issue with glass render
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Re: Tbilisi City (night render)
i want to use 09 easy setting, because i use always it for good result. i want to create some neon effect lights, i have some ideas in my mind.
for example this image is one of them o want to use as emmiter but it dont works
for example this image is one of them o want to use as emmiter but it dont works
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Re: Tbilisi City (night render)
but there is another image same format PNG and it works in Twilight render very well
Re: Tbilisi City (night render)
See attached example.
Make sure your png has an alpha channel if it's not working correctly, see fixed png attached.
See also other highlighted settings.
Change Alpha Clipping ThresholdMake sure your png has an alpha channel if it's not working correctly, see fixed png attached.
See also other highlighted settings.
- Attachments
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- PNG-Fire.skp
- FIRE EXAMPLE
- (4.87 MiB) Downloaded 432 times
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- Untitled-4.jpg (482.11 KiB) Viewed 8544 times
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- neon-light-png-1a.png (106.27 KiB) Viewed 8544 times
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- Posts: 280
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Re: Tbilisi City (night render)
i am so close to finish my last work but i need help. i want to use background sky. i use SPHERICAL sky setting and choose HDR sky. but after render background sky is stretched ( how to explain? , sky is very zoomed in) it has not effect it is on sky background image. i want to get more space from this image on background. how to change it?
Last edited by GiorgiMelkadze3DArt on Thu Jan 28, 2021 10:13 pm, edited 1 time in total.
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- Posts: 280
- Joined: Mon Feb 16, 2015 5:51 pm
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Re: Tbilisi City (night render)
can i resize background and get (for example) not full view of background sky image but more then it is on this image
Re: Tbilisi City (night render)
Easiest is to open the spherical sky image into an image editor like photoshop, and change the size of the canvas (not image size) to be 2x in height and width of the original image. Then duplicate your image and it should be seamlessly side-by-side in the middle. then copy the color of the sky and past it in the area above the image, and copy the color of the ground and use it to paint below the image. Or if you have Photoshop or 2021 or later you can use the content aware fill to fill the top and bottom in a way that matches the original image automagically. It works very well.
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