Re: Art, Architecture, and Design Videos
Posted: Tue Nov 08, 2011 9:30 am
The Amon Tobin show is actually not that complex, just a pretty basic setup with only one projector, of course some ultra-bright and highest resolution touring equipment.
Put simple, the threedimensional screen sculpture is made in a way that every visible surface can be hit by the projected picture.
The whole principle is that the projectors position and the viewpoint of the audience are very close together, which means that all visible areas can be projected and reciprocally the ones that can't be projected on aren't visible anyway. You just have to ensure that all the audience watches the show from places that are not too far out of angle.
And then obviously the best workflow is to have the virtual model from which the "screen" is built first. Mapping on existing architecture works fine, just needs more finetuning in general. Some artists do not even use 3D software and get amazing results with just 2D flash animations for example. But for the more advanced effects the software of choice must be Max, Maya or Cinema (to only name a few;).
Look, I have found the making of documetary on this production:
The technical setup for the adidas performance must consist of several projectors. Usually large sets are blended together with standard panorama technology, but I've also seen projects where the picture of each projector was customized onto the geometry by blackout masks. This is most likely to be useful with installations that can be viewed from up to 360 degrees.
Put simple, the threedimensional screen sculpture is made in a way that every visible surface can be hit by the projected picture.
The whole principle is that the projectors position and the viewpoint of the audience are very close together, which means that all visible areas can be projected and reciprocally the ones that can't be projected on aren't visible anyway. You just have to ensure that all the audience watches the show from places that are not too far out of angle.
And then obviously the best workflow is to have the virtual model from which the "screen" is built first. Mapping on existing architecture works fine, just needs more finetuning in general. Some artists do not even use 3D software and get amazing results with just 2D flash animations for example. But for the more advanced effects the software of choice must be Max, Maya or Cinema (to only name a few;).
Look, I have found the making of documetary on this production:
The technical setup for the adidas performance must consist of several projectors. Usually large sets are blended together with standard panorama technology, but I've also seen projects where the picture of each projector was customized onto the geometry by blackout masks. This is most likely to be useful with installations that can be viewed from up to 360 degrees.