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OldMill Pub. work in progress

Posted: Thu Oct 08, 2020 3:19 pm
by alvydas
So far, these are just the first attempts at this project. A few more details are needed. If all goes well, I will post higher resolution images later

Re: OldMill Pub. work in progress

Posted: Thu Oct 08, 2020 6:27 pm
by tuna57
Nice start. Looking forward to the final tenders . :^:

Re: OldMill Pub. work in progress

Posted: Thu Oct 08, 2020 6:59 pm
by Fletch
:clap: Great stuff, Alvydas! Thanks for sharing your work! :hat:

Re: OldMill Pub. work in progress

Posted: Thu Oct 08, 2020 10:20 pm
by Mike1158
I like, cool. :D

Re: OldMill Pub. work in progress

Posted: Fri Oct 09, 2020 2:54 pm
by ntxdave
One heck of a great start. :rspkt: :clap: :gj:

Re: OldMill Pub. work in progress

Posted: Fri Oct 16, 2020 6:51 pm
by alvydas
320 Components
150 Component instances
30 Groups
140 Materials (TW default template)
60 Spot light
60 Omni light
60 Emitter light (including TV screen and neon effect)
Post production: Gimp, Topaz Star Effects, Nikcollection and several hours

Re: OldMill Pub. work in progress

Posted: Fri Oct 16, 2020 6:54 pm
by alvydas
a little from another viewing angle

Re: OldMill Pub. work in progress

Posted: Fri Oct 16, 2020 6:58 pm
by alvydas
A small product presentation

Re: OldMill Pub. work in progress

Posted: Sat Oct 17, 2020 12:50 pm
by Fletch
:clap: Excellent visualizations - I'm sure they help to sell the client. :^:
alvydas wrote: Fri Oct 16, 2020 6:30 pm I personally lack warmer lighting :halo:
It is difficult to "step out" into those dark yellows and oranges for lights, but, yes, the lighting in these places is much warmer than we "think" we remember.

Re: OldMill Pub. work in progress

Posted: Sat Oct 17, 2020 1:30 pm
by alvydas
Fletch wrote: Sat Oct 17, 2020 12:50 pm :clap: Excellent visualizations - I'm sure they help to sell the client. :^:
alvydas wrote: Fri Oct 16, 2020 6:30 pm I personally lack warmer lighting :halo:
It is difficult to "step out" into those dark yellows and oranges for lights, but, yes, the lighting in these places is much warmer than we "think" we remember.
It is difficult to hit very accurately, because if the lighting is too warm, all the properties of the materials are highly distorted. i applied warm lighting as much as possible. I will refine the color code later 🤔