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Re: Latest.
Posted: Thu Jun 17, 2021 8:11 pm
by Mike1158
Thanks mate, I get it, tempting is it not?
Re: Latest.
Posted: Thu Jun 17, 2021 8:28 pm
by Mike1158
A short time render to try the leaf thing, this is a flat plane with a png transparency. Thoughts?
Re: Latest.
Posted: Thu Jun 17, 2021 11:20 pm
by Mike1158
One png to cover both windows seems to work better but I will have to try another view and possibly a mirror or two.
Re: Latest.
Posted: Fri Jun 18, 2021 9:30 am
by Fletch
First,
Set your Exposure algorithm to Filmic and set exposure and gamma to 1.0.
Next, try boosting the "Medium" from default of .5 to be something like 1, and then 2, maybe even up to 5 or 6 until the whole space is generally as bright as you would like. You can then decrease or increase the dark and light settings in a similar manner, adjusting the tone mapping of the scene to get a better overall professional tone mapped look.
Second,
I wouldn't put them on the window itself. I would put them high up where you can't see it.
You could try the attached 2 tree plans and see which one you like best.
- Scene 1-1.jpg (119.44 KiB) Viewed 7614 times
- with Tree-for-shadow-only.png file
- Scene 1.jpg (75.78 KiB) Viewed 7614 times
Fletch wrote: ↑Wed Jun 16, 2021 8:10 am
positioned strategically above the window where it is not seen directly but the sunlight would shine through
try attached.
- Tree1-Plan.png (298.44 KiB) Viewed 7613 times
- Tree-for-shadow-only.png (179.81 KiB) Viewed 7613 times
Re: Latest.
Posted: Fri Jun 18, 2021 2:02 pm
by Mike1158
Thanks Fletch, the image is not on the windows but set back and off to one side, I just forgot to allow for the third dimension. I'll have a go with those in a minute.
Re: Latest.
Posted: Fri Jun 18, 2021 3:31 pm
by Mike1158
Re: Latest.
Posted: Mon Jun 21, 2021 10:32 am
by Mike1158
Just to make it clear, I am laughing at the situation and myself. You just have to sometimes.
Re: Latest.
Posted: Mon Jun 21, 2021 11:26 am
by Fletch
Maybe try to use "prelim" setting to test lighting and shadows on a low resolution preliminary image before rendering your "final".