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tuna57
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by tuna57 » Thu Feb 17, 2022 7:54 pm
Ran a test render on some new decor pieces. Couple of things to mention…. The glaze textures on the ceramic pieces were all done in the Deep Material Editor. Layered a base color and a procedural texture in the Diffuse slot. Played with the high and low colors and the scale of the procedural texture. Used the same procedural texture for the bump map. Repeated the scale changes but keep the standard black and white for the high low colors.
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Attachments
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- mod test_Scene 6_PP.jpg (561.49 KiB) Viewed 5573 times
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posodrac
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by posodrac » Thu Feb 17, 2022 8:14 pm
Great
.Something I need to practice too.
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ntxdave
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by ntxdave » Thu Feb 17, 2022 8:43 pm
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tuna57
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by tuna57 » Fri Feb 18, 2022 12:58 am
Thanks guys
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Mike1158
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by Mike1158 » Fri Feb 18, 2022 12:27 pm
Great stuff mate.
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tuna57
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by tuna57 » Fri Feb 18, 2022 10:34 pm
Thanks Mike
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Fletch
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by Fletch » Tue Feb 22, 2022 4:59 am
looks nice, Tuna.
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tuna57
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by tuna57 » Wed Feb 23, 2022 6:15 pm
Thanks Fletch
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