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Re: LiDAR scanning

Posted: Wed Nov 09, 2022 4:26 pm
by Fletch
NeRF is coming


Re: LiDAR scanning

Posted: Wed Nov 09, 2022 5:09 pm
by ntxdave
Fletch, this looks really exciting. Do you have a web site for this (I tried to search for it and could not find it)? Will this have any effect/connection with Twilight Render?

Edit OK, I found it! It is part of the Nvidia web site and can be found here: Nvidia Instant-nerf however, I have one additional question: does it compile only videos or can it also produce AI/VR files that can be viewed online?

Re: LiDAR scanning

Posted: Wed Nov 09, 2022 6:10 pm
by Fletch
ntxdave wrote: Wed Nov 09, 2022 5:09 pm Fletch, this looks really exciting. Do you have a web site for this (I tried to search for it and could not find it)? Will this have any effect/connection with Twilight Render?

Edit OK, I found it! It is part of the Nvidia web site and can be found here: Nvidia Instant-nerf however, I have one additional question: does it compile only videos or can it also produce AI/VR files that can be viewed online?
Yes, it's an NVIDIA project. I have not researched it very much. But it looks promising for scanning objects to 3D models with your phone in seconds. It appears to still be in experimental stages, probably another year of development we will see the fruits of NVIDIA's labors.

Re: LiDAR scanning

Posted: Wed Nov 09, 2022 9:55 pm
by Mike1158
:^: :hat:

Re: LiDAR scanning

Posted: Tue Feb 21, 2023 10:13 am
by jo-ke
I ha´ve my new Iphone an the quality of scanning is really nice.

first try small objects with scaniverse.

OBJ imported in Blender, converted to DAE, importetd in SU, rendered with Twilght

Next time I will scan rooms...

Re: LiDAR scanning

Posted: Tue Feb 21, 2023 11:54 am
by Fletch
Hi Jo-ke!
:whoot: very Kehl cool! :hat:

Re: LiDAR scanning

Posted: Tue Feb 21, 2023 2:26 pm
by ntxdave
Nice work Jo-ke. :whoot: :hat:

Re: LiDAR scanning

Posted: Wed Feb 22, 2023 8:58 am
by Mike1158
Very sharp.

Re: LiDAR scanning

Posted: Thu Feb 23, 2023 6:49 am
by that.skpguy
A tip for everyone,
If you want to scan an asset for rendering, try to scan in the most evenly lit environment you can find. The best place to scan is somewhere outdoors on an extremely overcast day and, if you can, white floor. Any existing environmental light will be baked into your model.

Have fun scanning!