Oil Lamp

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tuna57
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Oil Lamp

Post by tuna57 » Mon Dec 19, 2022 8:09 pm

A bit inspired by Fletch and Mike’s recent post dealing with caustics. Modeled up this scene for testing. Probably will play with this some more. :roll: Lamp has a .png image of the flame with a point light in front. Used an interior.hdr for ambient light. Rendered Easy10. Post pro tone mapping in Affinity.
Attachments
glass oil lamp_exp1.0_PP.jpg
glass oil lamp_exp1.0_PP.jpg (2.18 MiB) Viewed 2656 times
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ntxdave
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Re: Oil Lamp

Post by ntxdave » Mon Dec 19, 2022 8:36 pm

:rspkt: :hat: :clap:

Mike1158
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Re: Oil Lamp

Post by Mike1158 » Mon Dec 19, 2022 10:53 pm

Bloody marvelous. :hat: :clap: :^:

tuna57
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Re: Oil Lamp

Post by tuna57 » Tue Dec 20, 2022 3:50 am

Thanks guys..l. The more I look at the darn thing, I think I got it a little too bright :! , Might take the original render back into Affinity for another spin… :totgm: :whistle:
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Mike1158
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Re: Oil Lamp

Post by Mike1158 » Tue Dec 20, 2022 12:37 pm

:^: , could you share the Twilight settings for the brass part of that lamp please? Just what I am after.

tuna57
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Re: Oil Lamp

Post by tuna57 » Tue Dec 20, 2022 4:14 pm

Mike, might not be the “correct” way of doing things but it works for me…..
I used the Copper Metal template, plug in my bump map and reflection/specular map and drop down the shine a little. I got the texture from the Texture.com site. :^:
Attachments
texture setup.jpg
texture setup.jpg (114.34 KiB) Viewed 2622 times
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tuna57
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Re: Oil Lamp

Post by tuna57 » Wed Dec 21, 2022 6:17 am

More experimenting…. Lowered the power of the .hdr…. Got a bit more ambiance I think 🤔… Better than the first image ? Guess that’s for someone else to decide :!
Attachments
glass oil lamp test_PPb.jpg
glass oil lamp test_PPb.jpg (1.25 MiB) Viewed 2614 times
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ntxdave
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Re: Oil Lamp

Post by ntxdave » Wed Dec 21, 2022 3:07 pm

IMO the first one is best. IMO the 2nd is a little too dark.
:hat:

Fletch
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Re: Oil Lamp

Post by Fletch » Wed Dec 21, 2022 10:02 pm

Lovely work! :^:

tuna57
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Re: Oil Lamp

Post by tuna57 » Thu Dec 22, 2022 1:22 am

ntxdave, Fletch… I appreciate your comments. This was an interesting exercise in a strange sort of way. Found it a bit surprising how much the clarity of the glass was affected by the strength of the ambient light from the .hdr . :! :^:
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