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Re: Just for (a Barrel of) laughters sake

Posted: Fri Jan 13, 2023 5:51 pm
by Mike1158
Thank you, Majid. Thanks to Liam on the Sketchucation forum, I have a normals map to recreate the condensation on the bottle but I am not able to get the bleep into the deep material editor. Any thoughts on where I might have dropped the sperical orb?

Re: Just for (a Barrel of) laughters sake

Posted: Fri Jan 13, 2023 7:07 pm
by tuna57
Mike , not sure what you mean about “spherical orb” but here’s a screenshot of the path for a normal map image.

Re: Just for (a Barrel of) laughters sake

Posted: Fri Jan 13, 2023 9:02 pm
by tuna57
Mike, also meant to ask you …. What “template” are you using for the bottle ?

Re: Just for (a Barrel of) laughters sake

Posted: Sat Jan 14, 2023 3:13 pm
by Mike1158
Mate, dropped the spherical orb, seeenjtailly, dropped the ball. Sorry.

Temp[late for the bottle, nothing but clear glass. I added a layer for the condensation but I cannot find any way of adding the normal, it just is not there. Missing something obviously.

Re: Just for (a Barrel of) laughters sake

Posted: Sat Jan 14, 2023 4:28 pm
by ntxdave
Mike1158 wrote: Fri Jan 13, 2023 5:51 pm …..Thanks to Liam on the Sketchucation forum, I have a normals map to recreate the condensation on the bottle…..
Can you provide a link so I can learn…. :)

Re: Just for (a Barrel of) laughters sake

Posted: Sat Jan 14, 2023 11:11 pm
by Mike1158
Not any more mate, HDD failure a while back.

It was only a texture so the only thing I had was posted ^.

Re: Just for (a Barrel of) laughters sake

Posted: Sun Jan 15, 2023 2:02 am
by tuna57
Mike , Here’s a link to a quick tutorial Fletch did on loading normal maps if your still having problems.
https://www.twilightrender.com/phpBB3/v ... hp?t=11598