camp

Show what you're working on, get feedback and help
Sergio
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Re: camp

Post by Sergio » Fri May 12, 2023 11:30 am

Great renders. My only suggestion is to work on the boulders, which look a bit fake :hat:

Fletch
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Re: camp

Post by Fletch » Fri May 12, 2023 1:37 pm

Sergio wrote: Fri May 12, 2023 11:30 am Great renders. My only suggestion is to work on the boulders, which look a bit fake :hat:
:^:

ntxdave
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Re: camp

Post by ntxdave » Sun May 14, 2023 2:38 pm

Fletch, this piece of art and some others you have shared on this forum are really inspiring. I think you might enjoy these two books:
A,B,S ketches by Majid Yeganegi who has a great Alphabet Inspired Sketchesthread on this forum and;
Bruno Manari’s Design as Art book.

There are also some other interesting references in some of the latest posts in the Krita/Sketchbook Learning Discussion thread in this forum that I think you might find interesting. You and Majid have some great talent and would make a great “team”. Hope you enjoy.

majid
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Re: camp

Post by majid » Sun May 14, 2023 8:17 pm

@ Fletch..
I welcome and would appreciate your accompany while need to know more from you... :whoot:

Mike1158
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Re: camp

Post by Mike1158 » Mon May 15, 2023 12:26 am

The renders are 'smashing' and the lessons gratefully received. Rock on mate. :hat:

ntxdave
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Re: camp

Post by ntxdave » Thu May 25, 2023 6:23 pm

Fletch wrote: Mon Apr 24, 2023 6:56 pm working with materials, vegetation (lawn using original Twilight Render grass component), people, and tone mapping

no photoshop/post pro
Couple of silly questions though. How did you create/what did you use for the background?
What material did you use to generate the grass between the parking lot and the building?

I am working on/going to build a model where I want the same effects.

tuna57
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Re: camp

Post by tuna57 » Sat May 27, 2023 3:35 am

ntxdave, It looks as if Fletch used a spherical tree line image he shared sometime back ( posting a link to it). It also appears that he used Skatter to populate the areas around the building with grass. I’m sure I’ll be corrected if I’m mistaken. :lol:
https://www.twilightrender.com/phpBB3/v ... hp?t=12094
TwilightPro V2.11

tuna57
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Re: camp

Post by tuna57 » Sat May 27, 2023 3:39 am

Fletch, great progress images on your “camp” :rspkt: :clap:
TwilightPro V2.11

Fletch
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Re: camp

Post by Fletch » Mon May 29, 2023 2:57 pm

tuna57 wrote: Sat May 27, 2023 3:35 am ntxdave, It looks as if Fletch used a spherical tree line image he shared sometime back ( posting a link to it). It also appears that he used Skatter to populate the areas around the building with grass. I’m sure I’ll be corrected if I’m mistaken. :lol:
https://www.twilightrender.com/phpBB3/v ... hp?t=12094
correct with the background image, it's just a spherical sky I believe I shared it here.

the grass is the original grass component I posted many moons ago here in the red carpet section.
In that component pack, there's a square 'patch' of grass that is created with randomly rotated and scaled copies of the Twilight Render grass component. I just copied and rotated that single square meter rectangle next to itself until I filled in the lawn area.

ntxdave
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Re: camp

Post by ntxdave » Mon May 29, 2023 3:19 pm

Thanks Fletch. That is what I thought but I have problems merging the ground with the background smoothly. Is there something I need to learn about how to do? For me, the problem really stands out if you have a ground surface and the object of the model does not take up almost all of the image (hope I am making my self clear).

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