Piggy Bank 2.0

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posodrac
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Piggy Bank 2.0

Post by posodrac » Sat May 27, 2023 12:48 pm

Now that I can sit again for longer periods, although without my orthopedic cushion, is time to get back to the "drawing board" and recover things and ideas stalled.
Piggy_Bank3_web.jpg
Piggy_Bank3_web.jpg (773.31 KiB) Viewed 31671 times
This one is new... hope you get a laugh.
Last edited by posodrac on Sun May 28, 2023 12:23 pm, edited 2 times in total.

ntxdave
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Re: Piggy Banks???

Post by ntxdave » Sat May 27, 2023 1:34 pm

:rofl:

Nicely done sir. :clap:

Mike1158
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Re: Piggy Banks???

Post by Mike1158 » Sun May 28, 2023 9:04 am

^ :^: . A render to lift the spirit, bloody marvelous. :clap: :whoot: :hat:

tuna57
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Re: Piggy Bank 2.0

Post by tuna57 » Sun May 28, 2023 4:46 pm

Very cool modeling but a little disturbing at the same time…. :^: :clap:
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Fletch
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Re: Piggy Bank 2.0

Post by Fletch » Mon May 29, 2023 5:10 pm

great scene, and I really appreciate the effort to make a statement with your artwork! It worked flawlessly.

posodrac
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Re: Piggy Bank 2.0

Post by posodrac » Tue May 30, 2023 6:43 pm

Thank you very much gentlemen, I appreciate the minute of your time.

alvydas
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Re: Piggy Bank 2.0

Post by alvydas » Thu Jun 01, 2023 7:11 pm

Nice 😁

majid
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Re: Piggy Bank 2.0

Post by majid » Thu Jun 01, 2023 8:57 pm

Aside from rendering, I am amazed by your modeling and texturing skills! :^: :clap:

posodrac
Posts: 316
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OS: i5 7th 16Gb W10
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Location: Portugal

Re: Piggy Bank 2.0

Post by posodrac » Fri Jun 02, 2023 7:37 pm

Thank you Alvydas and Majid.
by majid » Thu Jun 01, 2023 8:57 pm

Aside from rendering, I am amazed by your modeling and texturing skills! :^: :clap:
The build of the piggy bank geometry is simple. Started with stretched spheres (poles to the sides), curviloft to extrude the legs, roundcorner to make conections. The texturing is not a common UV Mapping, I only had to chose the quads to paint the eyes, mouth and symbols. I think we should know by now, that instead creating the color matching the background of a texture like this to paint the rest, we can make a square or rectangle over the solid color zone of the type of texture I used and make it unique. If given both the same material parameters it will render fine (at least with TLR) without distinguishing the edges between them.
The roundness of the Bump is due to adding gaussian blur to the alpha layers of symbols, etc.
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majid
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Re: Piggy Bank 2.0

Post by majid » Sun Jun 04, 2023 10:31 am

Thanks for sharing the process.. a Very smart approach... :rspkt:

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