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V1 Basic Tutorials Exterior Model Pool Scene

Posted: Sat Jul 31, 2010 9:36 am
by Fletch
Here is the Exterior Pool Scene to use while working along with the Getting Started Basic Video Tutorials.
preview-exterior-pool.jpg
preview-exterior-pool.jpg (83.03 KiB) Viewed 62473 times
TwilightExterior-Tutorial-Before.zip
(3.49 MiB) Downloaded 19287 times
TwilightExterior-Tutorial-After.zip
(3.5 MiB) Downloaded 9627 times
TwilightExterior-Tutorial-Before.skp
(4.3 MiB) Downloaded 6911 times
TwilightExterior-Tutorial-After.skp
(4.3 MiB) Downloaded 6836 times
There are 2 bump maps provided below, as well. They do NOT need to be downloaded, as they are already applied as independent materials somewhere in the model... so they are existing already in the model, and Twilight should find them automatically after clicking the render button once on the "After" model.

These are provided in case you want to practice applying a bump map file to your scene's material, or for studying what they look like to help you make some bump maps on your own. You can of course also use them when following the part of the tutorial about applying a bump map.

In the "After" version of this scene, you will see that the Bump Map Textures is also used in the "Reflection" (Specular) Slot for their respective materials.

Re: Basic Tutorials Exterior Model Pool Scene

Posted: Mon Aug 09, 2010 9:43 pm
by ZooBoing
Thank you, it is most helpful!

Re: Basic Tutorials Exterior Model Pool Scene

Posted: Wed Aug 11, 2010 7:09 pm
by phrimagination
Thank you Fletch, I learn a lot from your file

Re: Basic Tutorials Exterior Model Pool Scene

Posted: Tue Mar 15, 2011 9:29 pm
by tqb780
THANKS

Re: Basic Tutorials Exterior Model Pool Scene

Posted: Wed Feb 08, 2012 3:01 pm
by mojtabata2001
thanks fletch

Re: Basic Tutorials Exterior Model Pool Scene

Posted: Sun Mar 25, 2012 2:54 pm
by meriil
thanks for the brilliant tuts!

Re: Basic Tutorials Exterior Model Pool Scene

Posted: Wed Oct 10, 2012 1:39 pm
by engin
Hi Fletch,

I have tried this tutorial but I have a problem with the pool. In your model there is a small wave. I can't to do this. Could you help me please?

Re: Basic Tutorials Exterior Model Pool Scene

Posted: Thu Oct 11, 2012 1:37 pm
by Fletch
The pool is built with the waves already in the model.
As demonstrated in the video tutorial, apply the Material Template "Realistic Glass>Water" to the pool water material. Then change the color to WHITE for the pool water in the material editor, and UNcheck the "cast shadows" box for the water.
That's it.

See also this tutorial
Realistic Water - Fast - in Twilight Render

Licensed members of Twilight Render (like yourself) have access to many great free procedural water materials for use with Twilight in the Resources section here:

Master List of Resources
Subject: Procedural Waters (28) for Twilight by Majid
Subject: Water, Procedural - Dirty and the Sea

Re: Basic Tutorials Exterior Model Pool Scene

Posted: Mon Oct 07, 2013 1:25 pm
by akass76
Hello,

I need help. How I can create bump for material? In which software? I am rendering bath and I need that for walls.

THanks

Anna

Re: Basic Tutorials Exterior Model Pool Scene

Posted: Mon Oct 07, 2013 6:01 pm
by Frederik
Hi Anna,

You can use any graphic editing program like Photoshop, Gimp, Paintshop etc...

A bumb-map is a technique where at each pixel, a perturbation to the surface normal of the object being rendered is looked up in a texture map and applied before the illumination calculation is done. Bump Mapping use a gray-scale image map to change the direction of surface normals. You can use this to simulate height, so that you can paint wrinkles and bumps.
50 % grey means neutral (no change is made), lighter means higher, darker means lower. Note that the position of faces is not actually changed; by rotating just the normals, lighting will change too, to give the illusion of a height difference. This has downsides too: the outline of objects isn't changed, so the trick is given away.

You can read more about bump mapping here:
http://en.wikipedia.org/wiki/Bump_mapping

Hope this can help you achieve what you're looking for...?!