Shrine-university project
Shrine-university project
rendered using a 24 mb spherical panorama of the exact site where the intervention will take place (complete luck that a photography company had decided to take a photo there!!)
Managed to get the high res version of the below link:
http://www.360cities.net/image/temple-p ... 11.10,70.0
rendered in an hour and half each using progressive presets at 2500 pixels wide
Managed to get the high res version of the below link:
http://www.360cities.net/image/temple-p ... 11.10,70.0
rendered in an hour and half each using progressive presets at 2500 pixels wide
Oli
Re: Shrine-university project
Wow
Thanks n Rgds
Tom
Everything has beauty, but not everyone sees it.
Confucius
https://www.flickr.com/photos/120256485@N07/
http://www.flickr.com/photos/tomvizual/
Tom
Everything has beauty, but not everyone sees it.
Confucius
https://www.flickr.com/photos/120256485@N07/
http://www.flickr.com/photos/tomvizual/
Re: Shrine-university project
wow indeed!
The corten steel looks a little more plastic than I would expect, but that model look very well integrated in the BG
I gotta say it: Gorgeous
Cheers.
The corten steel looks a little more plastic than I would expect, but that model look very well integrated in the BG
I gotta say it: Gorgeous
Cheers.
Re: Shrine-university project
beautiful, Oli.
Thanks for sharing it with us. Looks like a great project. The HDR is amazing.
Thanks for sharing it with us. Looks like a great project. The HDR is amazing.
Re: Shrine-university project
thanks guys, it was great (exhaustive) fun!! it was hard getting the spherical to be the correct scale. if you wanna make your hdri look further away, make a large black border around it (crop it outwards). the larger the border the further away your background will be took about 20 attempts to work this out! spent 2 days modeling/designing and rendering.
the render is raw....except for shadows and reflections in the water! gonna do a few more angles i think
yeah i'll reduce reflection to corten cladding a bit, i know what you mean. i kinda had to rush materials....hads no time to do the specular/bump or it would have looked much better. corten has both dull and relatively shiny parts.
the render is raw....except for shadows and reflections in the water! gonna do a few more angles i think
yeah i'll reduce reflection to corten cladding a bit, i know what you mean. i kinda had to rush materials....hads no time to do the specular/bump or it would have looked much better. corten has both dull and relatively shiny parts.
Oli
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Re: Shrine-university project
yep i like this one......i am always interested in design as much (or if not more) than the renders....
.....this is a nice piece of work and has a pleasing sculptural quality about it......
.....this isn't a criticism, but i'd like to see the effect of some galvanised treatments on the frames....perhaps, initially, the contrast with the corten steel would be a little too much at first but it would dull over time and would create a 'stick' effect by drawing on the silvering quality of the trunks and branches of trees nearby....having said that, it would present some interesting design challenges for detailing because it would require non-welded connections in some locations
.....this is a nice piece of work and has a pleasing sculptural quality about it......
.....this isn't a criticism, but i'd like to see the effect of some galvanised treatments on the frames....perhaps, initially, the contrast with the corten steel would be a little too much at first but it would dull over time and would create a 'stick' effect by drawing on the silvering quality of the trunks and branches of trees nearby....having said that, it would present some interesting design challenges for detailing because it would require non-welded connections in some locations
Re: Shrine-university project
can you show a thumnail of the image before and after so we can understand clearly what you did here?olishea wrote:...make your hdri look further away, make a large black border around it (crop it outwards). the larger the border the further away your background will be...
I think it's a great tip!
Re: Shrine-university project+hdri tutorial
yeah i'll do it tomorrow....it was a eureka moment! no more blurry backgrounds
[edit] here you go. I have blurred the spherical panorama as to not infringe any copyright etc.
So here is a typical spherical panorama image (original is 14000 pixels wide). I rendered my model and the hdri was too close. The background was blurry and out of scale.
Now, to make your hdri look further away when rendered:
Open in photoshop, make the image a layer. CROP OUTWARDS (make sure you scale keeping proportions, so hold shift and alt to crop from the centre of the image). your resultant image should be larger than the original with a blank border. MAKE YOUR NEW BORDER BLACK. The new extended image is now 17000 pixels wide.
If you want to make your image look even further away......just make your black border bigger (again, crop outwards)....This one is 18,800 pixels wide.
You now have complete control of how far away your background will be
IN ESSENCE, YOUR HDRI STAYS THE SAME SIZE.....YOU JUST HAVE TO MAKE THE BORDER BIGGER TO SHRINK IT IN THE RENDER
[edit] here you go. I have blurred the spherical panorama as to not infringe any copyright etc.
So here is a typical spherical panorama image (original is 14000 pixels wide). I rendered my model and the hdri was too close. The background was blurry and out of scale.
Now, to make your hdri look further away when rendered:
Open in photoshop, make the image a layer. CROP OUTWARDS (make sure you scale keeping proportions, so hold shift and alt to crop from the centre of the image). your resultant image should be larger than the original with a blank border. MAKE YOUR NEW BORDER BLACK. The new extended image is now 17000 pixels wide.
If you want to make your image look even further away......just make your black border bigger (again, crop outwards)....This one is 18,800 pixels wide.
You now have complete control of how far away your background will be
IN ESSENCE, YOUR HDRI STAYS THE SAME SIZE.....YOU JUST HAVE TO MAKE THE BORDER BIGGER TO SHRINK IT IN THE RENDER
Oli
Re: Shrine-university project
high res version of exteriors:
(again, pretty much raw twilight output)
Spherical panorama by Ralph Ames of www.virtualmidlands.co.uk
(again, pretty much raw twilight output)
Spherical panorama by Ralph Ames of www.virtualmidlands.co.uk
- Attachments
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- final render 1_small.jpg (566.21 KiB) Viewed 18363 times
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- final render 3_small.jpg (620.33 KiB) Viewed 18357 times
Last edited by olishea on Sun Oct 10, 2010 5:41 pm, edited 1 time in total.
Oli
Re: Shrine-university project
wow, very nice! incredible background and great tip...
that will be a marvelous space to be in!
that will be a marvelous space to be in!
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