Animating Face me components and shadow

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Pixero
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Animating Face me components and shadow

Post by Pixero » Wed Aug 26, 2009 5:38 am

Is it possible to render face me components with shadow face sun/light?
A small test showed the shadow didnt work that way by default.

Fletch
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Re: Animating Face me components and shadow

Post by Fletch » Wed Aug 26, 2009 8:37 am

Hi Pixero!
Sadly, this is, at least according to my understanding, an openGL SketchUp visual "trick" and not, therefore something that will be possible at the moment in Twilight... but we will take a look and see what can be done. ;)

Chris
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Re: Animating Face me components and shadow

Post by Chris » Wed Aug 26, 2009 2:56 pm

Fletch is right that this is a visual 'trick' in SketchUp. Because Twilight uses actual geometry to cast shadows, the shadows will always correspond to the 'real' orientation of the model / geometry.

Pixero
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Re: Animating Face me components and shadow

Post by Pixero » Wed Aug 26, 2009 4:21 pm

Would it be possible to have geometry that is only visible for the shadow calculation ?

Chris
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Re: Animating Face me components and shadow

Post by Chris » Wed Aug 26, 2009 4:31 pm

I'll look into it. If it is possible, it will only be possible for the biased methods, which means it won't work for any of the progressive methods (like Easy->Interior, Easy->Exterior). Those methods, being completely 'physically' based, don't allow for those things.

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