More VinMod Stuff... Wine Cuvinee System & VinWall

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bradleyabbott82
Posts: 207
Joined: Sun Aug 28, 2011 6:26 pm

More VinMod Stuff... Wine Cuvinee System & VinWall

Post by bradleyabbott82 » Tue May 01, 2012 6:38 pm

Here are a few more objects I'm working on for VinMod... This is the Cuvinee System and VinWall - these models will be merged and the Cuvinee System will be placed inside the bar area.

C&C Welcome!

Bradley
Attachments
vinegrill-templateimage(cover)(reduced)[1].jpg
vinegrill-templateimage(cover)(reduced)[1].jpg (629.67 KiB) Viewed 7333 times
scene2final.JPG
scene2final.JPG (379.6 KiB) Viewed 7336 times
vinetest7300sp18hr.jpg
vinetest7300sp18hr.jpg (567.01 KiB) Viewed 7333 times
Last edited by bradleyabbott82 on Tue May 01, 2012 6:41 pm, edited 1 time in total.

bradleyabbott82
Posts: 207
Joined: Sun Aug 28, 2011 6:26 pm

Re: More VinMod Stuff... Wine Cuvinee System & VinWall

Post by bradleyabbott82 » Tue May 01, 2012 6:38 pm

Another View Closeup of the Cuvinee
Attachments
scene1final.JPG
scene1final.JPG (379.2 KiB) Viewed 7333 times

massimo
Posts: 383
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Location: Italy

Re: More VinMod Stuff... Wine Cuvinee System & VinWall

Post by massimo » Tue May 01, 2012 7:00 pm

Here is my comment: why are you posting exactly the same images on both Thea and Twilight forum?
http://www.thearender.com/forum/viewtop ... 061#p67061
Are them made with Thea or Twilight?

Fletch
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Re: More VinMod Stuff... Wine Cuvinee System & VinWall

Post by Fletch » Wed May 02, 2012 12:25 am

Hi Bradley, these are looking great.
Can you tell us more about the process of how you create these renderings? So we can understand where Twilight or other programs fit in?

bradleyabbott82
Posts: 207
Joined: Sun Aug 28, 2011 6:26 pm

Re: More VinMod Stuff... Wine Cuvinee System & VinWall

Post by bradleyabbott82 » Wed May 02, 2012 12:53 am

bradleyabbott82 wrote:
massimo wrote:Here is my comment: why are you posting exactly the same images on both Thea and Twilight forum?
http://www.thearender.com/forum/viewtop ... 061#p67061
Are them made with Thea or Twilight?
http://www.thearender.com/forum/viewtop ... 073#p67073

notareal wrote:
That's a interesting question. If I understood correctly, Bradley's farm is meant to be offered for Thea, TWL and KT users, but uses Thea (honestly, it's hard to see how KT could properly be used in any larger farm). So it must convert KT xml from KT and TWL to Thea...

You are correct sir Actually I began my experience with rendering using TL. Then KT was suggested to me. Subsequently I migrated to thea (which is what gave me the idea to build the renderfarm.). I actually still use TL in each model I build, since it's integration w/ sketchup (although slow to render) works well when I'm creating materials and testing them (instead of opening/closing thea over and over again). I just keep TL open and test with it when I'm experimenting with mats.

Also - (specifically about the renderfarm) - yes, I am attempting to write scripts to "parse/update" XML exported by TL (and native KT) and efficiently render them in Thea.

Actually, these models were first constructed awhile back (specifically these that were asked about) and were rendered first in TL). Now that I have Thea, I'm going back and re-applying mats to them w/ thea and re-rendering.

http://twilightrender.com/phpBB3/viewto ... =16&t=3151

**EDIT: for clarity - this was a test on the xml parser that I'm making, to apply material settings and generate thea XML (correct formattting) from a given TL/KT XML...

Bradley

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