I tried this technique, works well. Now how could it be done, where the flame is more than 2D?
I don't think projecting the image on a cylinder would work, of course it would have to be lit from inside. I tried a radial array, the results did not look right. In the meantime, here is my contribution to the concept. A hexagonal fireplace surrounded by 300 degree, seating area.
How to fake fire flames
Re: How to fake fire flames
Model your flame any shape you like, and apply the texture.TSPCo wrote:...where the flame is more than 2D?
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Re: How to fake fire flames
I am having trouble getting good results. I have followed the instructions as described at the beginning of this post. I found a nice flame with black background, imported into Photoshop, used a mask to remove background, leaving a nice slightly transparent flame. Saved that as a PNG. Imported into SU as image. Place a Point Light inside fireplace (orangish in color) and rendered.
The flames do not light up, glow, reflect, or otherwise appear lit at all.
In the rendered image below, a single "fire place" light is the only source of light. You can see it is putting out a glow from the fire place, but the flames are not really lit up.
I also included a screen shot of the SU model. There is a point light at the base of the fire as well, but I had in disabled for the render.
Thanks for the help,
Dane
The flames do not light up, glow, reflect, or otherwise appear lit at all.
In the rendered image below, a single "fire place" light is the only source of light. You can see it is putting out a glow from the fire place, but the flames are not really lit up.
I also included a screen shot of the SU model. There is a point light at the base of the fire as well, but I had in disabled for the render.
Thanks for the help,
Dane
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- Posts: 22
- Joined: Sun Dec 14, 2014 4:02 am
Re: How to fake fire flames
I think I figured it out. I had the Point light on the same plane as the flame image. So, I offset the point lights. That made a big difference. Let me know if you have any other tips.
Btw, I have two images of the flames, each perpendicular to each other to give a more 3D effect from any angle. Seems to work. Or what about the "face camera" option for only one image??
Thanks again,
Dane
Btw, I have two images of the flames, each perpendicular to each other to give a more 3D effect from any angle. Seems to work. Or what about the "face camera" option for only one image??
Thanks again,
Dane
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