Edison Bulb?
Posted: Mon Aug 05, 2013 7:57 pm
Perhaps someone has already done this, but I haven't found a source yet. I'm trying to make some Edison bulbs that are light emitting, but also show the glowing filaments. So far I've tried things like:
- Creating a bulb (no volumetric glass, just 0-width) assigned with Architectural Glass (No Shadow or Common), or no glass at all.
- Adding a point light inside or just below it.
- Adding a couple simple thin-and-tall rectangles set to light emitters with the color orange, high intensity, to simulate glowing filaments. (I was hoping I could do something like a 10000 W/m^2 emitter with a inverse-quad falloff, but I didn't see falloff setting for emitters.)
So far I just can't seem to get that glow on the filaments -- I have ideas about placing an emitter behind an SSS-material entity of the same shape that's a component that will always face the camera, but haven't tried that yet. I'm also a little concerned about doing more complex filaments that will greatly increase my render time, particularly with SSS. (There's several frames of a chandelier that has a bunch of edison bulbs.)
The closest I've seen is something like: http://twilightrender.com/phpBB3/viewto ... ent#p25201
but I was hoping to do it without post-processing, since I'd have to apply that to all the edison bulbs in each of the frames. Advice appreciated.
Thanks,
-B
- Creating a bulb (no volumetric glass, just 0-width) assigned with Architectural Glass (No Shadow or Common), or no glass at all.
- Adding a point light inside or just below it.
- Adding a couple simple thin-and-tall rectangles set to light emitters with the color orange, high intensity, to simulate glowing filaments. (I was hoping I could do something like a 10000 W/m^2 emitter with a inverse-quad falloff, but I didn't see falloff setting for emitters.)
So far I just can't seem to get that glow on the filaments -- I have ideas about placing an emitter behind an SSS-material entity of the same shape that's a component that will always face the camera, but haven't tried that yet. I'm also a little concerned about doing more complex filaments that will greatly increase my render time, particularly with SSS. (There's several frames of a chandelier that has a bunch of edison bulbs.)
The closest I've seen is something like: http://twilightrender.com/phpBB3/viewto ... ent#p25201
but I was hoping to do it without post-processing, since I'd have to apply that to all the edison bulbs in each of the frames. Advice appreciated.
Thanks,
-B