Playing Around 3D Prints
Posted: Tue May 20, 2014 3:13 pm
A 3D print project, can't go into much details but it was unbelievably difficult to model haha
I won't be actually printing the green and grey objects, just figuring out a modelling technique that works for me.
With regards to rendering, I was a bit rusty with Twilight but managed to get an OK image. I de-noised it because I couldn't be bothered waiting on my ancient dual core, so some detail lost but it gets the point across.
Lighting: Studio HDRI only
Materials: Objects are Porcelain, IOR=2.4 Ground Plane is Satin Paint, no adjustments.
Couple hours to render, then de-noised in photoshop.
For Mac, the "Position Scene's View" button doesn't seem to work properly. As soon as I click it, it clips my whole model, I then have to zoom out to set my focal point which doesn't seem to give an accurate focus anyway. Any suggestions? I had to add the DOF in photoshop because it was like a pinhole render even though f number is 1.4
Thanks for looking.
I won't be actually printing the green and grey objects, just figuring out a modelling technique that works for me.
With regards to rendering, I was a bit rusty with Twilight but managed to get an OK image. I de-noised it because I couldn't be bothered waiting on my ancient dual core, so some detail lost but it gets the point across.
Lighting: Studio HDRI only
Materials: Objects are Porcelain, IOR=2.4 Ground Plane is Satin Paint, no adjustments.
Couple hours to render, then de-noised in photoshop.
For Mac, the "Position Scene's View" button doesn't seem to work properly. As soon as I click it, it clips my whole model, I then have to zoom out to set my focal point which doesn't seem to give an accurate focus anyway. Any suggestions? I had to add the DOF in photoshop because it was like a pinhole render even though f number is 1.4
Thanks for looking.