By the way, I have a question related to backgrounds:
When I want to set a background image in a scene, in TR i see that there are many options, best choices are to choose a background image or an spherical sky with an HDRI or a bitmap within the sky editor. Or if you want, you can render the scene and then render an alpha (with a light pass, for example) to postpro the render later and set a background.
But my problem is that when i use the alpha mask option, if i have trees above the sky, the alpha is not completely precise and so the integration is not completely perfect like if i had the image inside the model.
On the other hand, if i choose a spherical sky or background image in the sky editor i see that the scene is no longer tinted with physical sky's beautiful colors, and in general the render looses "life".
So i usually choose to put an image inside the model like in this case. The unique problem is that that bacckground brightness depends directly on the angle I set up the sketchup sun, and that way I loose a lot of control.
My question is: is there any way to make that image not being affected with the sun and scene's GI like if it was a watermark?
Something big's moving out there...
Re: Something big's moving out there...
Absolutely amazing
Zombi is the best and textures are perfect
Zombi is the best and textures are perfect
...fall down seven times, stand up EIGHT...
Re: Something big's moving out there...
really nice! something different and nice texturing
Re: Something big's moving out there...
It's a wonderful model, whoever made it and the textures look fantastic.
Great render and I agree, this software is fantastic. I didn't realize rendering could actually be fun!
Great render and I agree, this software is fantastic. I didn't realize rendering could actually be fun!
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