I just got V2 and love it. You guys did a good job with this one. Many more options to advance your renderings.
I'm new to procedurals and don't know exactly how to use them. I did some reading up on them and was wondering if there is a program that you recommend for creating your own procedurals and if you can add them to V2?
Procedurals
Re: Procedurals
you can not currently add your own procedurals in any way that I am aware of. Feel free to study, that, however.
hope these help understand something about the procedurals:
Subject: V2 Tutorials Animated Snippets #Procedurals
hope these help understand something about the procedurals:
Subject: V2 Tutorials Animated Snippets #Procedurals
Re: Procedurals
Procedurals are awesome, and are one of the main reasons I ever got into 3D rendering. Basically a procedural is a mathematical formula that converts a 3D point into a color. Most of Twilight Render's procedurals are broken into 2 categories: Geometric (like bricks) and Perlin (Cloud, Marble). You will see that the parameters to tweak the values are similar across all the procedurals.micahman5000 wrote:I just got V2 and love it. You guys did a good job with this one. Many more options to advance your renderings.
I'm new to procedurals and don't know exactly how to use them. I did some reading up on them and was wondering if there is a program that you recommend for creating your own procedurals and if you can add them to V2?
Even if you are a Hobby user, I recommend downloading the Deep Material Editor Guide. At the end is a section that lists the different procedurals and talks about some of the parameters. I think it will be a very useful starting point.
As far as making your own, all the procedurals are compiled C++ code. Because we use the Kerkythea Render Engine, the code is built on the Kerkythea Plugin SDK. I don't know if the SDK is currently publicly available. We would have to look into that.
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Re: Procedurals
Thanks guys. I will be doing some reading
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