#DeepMaterial #shatteredglass #temperedglass
Here is a quick way to begin a layered material for creating a shattered glass material. Also included below is a scene for testing your glass material and 2 different deep materials which are starter kits for shattered tempered glass which you can load into any scene and edit for yourself. As this material is using "Realistic Glass" material in one layer, you will want your test model glass pane to have a thickness of approximately 0.5 cm.
The procedural shattered-looking material texture is first created as the "Weight", aka "Mask" for the first layer in the layered material. Then it is simply copied, then pasted into the "Weight" for the second layer, then "invert" is checked so that the mask will work for the second layer to mix the 2 material layers. For further discussion - go here:
Procedural materials. How is it made, please?