Whaat's UV Tools and Twilight

For all the users of Twilight Render (V1 & V2), to ask questions and get started
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Gaieus
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Whaat's UV Tools and Twilight

Post by Gaieus » Sun Sep 20, 2009 2:20 pm

It's not crashing SU or Twilight so I decided to keep Chris' topic clean but has anyone tried to use Whaat's UV Tools together with Twilight? To me it scrambles all the texture maps (both spherical and cylindrical).
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Ecuadorian
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Re: Whaat's UV Tools and Twilight

Post by Ecuadorian » Sun Sep 20, 2009 3:08 pm

Yes, I used it to apply spherical maps in a test scene:
test-scene.jpg
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Gaieus
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Re: Whaat's UV Tools and Twilight

Post by Gaieus » Sun Sep 20, 2009 3:34 pm

I get this with this model in the WH:
cylindricalUV.jpg
cylindricalUV.jpg (216.59 KiB) Viewed 12873 times
and this with this model.
sphericalUV.jpg
sphericalUV.jpg (117.56 KiB) Viewed 12872 times
Gai...

Frederik
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Re: Whaat's UV Tools and Twilight

Post by Frederik » Sun Sep 20, 2009 4:06 pm

You'll need to triangulate the mesh, Csaba... ;)

Have you seen the explanation I've made available in the Earth & Moon thread...?? :?
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Kim Frederik
Twilight Render Support
“…Life is drawing without an eraser...”

Gaieus
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Re: Whaat's UV Tools and Twilight

Post by Gaieus » Sun Sep 20, 2009 4:41 pm

Thanks, Kim, I1ll try that. I must have seen it but it may have slipped my memory (and at least the Earth model is older than Twilight)
:D

BTW it was made with circles of 96 segments. I can imagine triangulating that mesh! :o
Gai...

Gaieus
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Re: Whaat's UV Tools and Twilight

Post by Gaieus » Fri Oct 02, 2009 1:52 pm

And YESSS! :gj:

It now works without triangulating! :^:
ChinesePot.jpg
ChinesePot.jpg (223.65 KiB) Viewed 12764 times
Simply applied Porcellain template and rendered with 07 High + (no environment an such - this is just an UV mapping test)

Model in the Warehouse (an old one I posted once for a Help Forum discussion - if only the texture image were a bit higher resolution)
Gai...

remon_v
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Re: Whaat's UV Tools and Twilight

Post by remon_v » Fri Oct 02, 2009 9:35 pm

btw if you don't have the subdivide and smooth ruby... could you also just export the model as 3ds and check "triangulate" faces?
I could have a try though.

oke edit: I exported to collada. Collada didn't triangulate... so I exported again as OBJ (check "triangulate faces") and import again and it worked
Last edited by remon_v on Fri Oct 02, 2009 9:52 pm, edited 1 time in total.

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Re: Whaat's UV Tools and Twilight

Post by Ecuadorian » Fri Oct 02, 2009 9:51 pm

The idea is that now, you don't need to triangulate your model for it to render correctly. It will just render fine, without any modifications.

remon_v
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Re: Whaat's UV Tools and Twilight

Post by remon_v » Fri Oct 02, 2009 9:57 pm

that's what Frederik says in this post ;)

edit: you're right! ecuadorian

Gaieus
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Re: Whaat's UV Tools and Twilight

Post by Gaieus » Sat Oct 03, 2009 11:53 am

Collada export does triangulate. However when importing, make sure to uncheck "Merge coplanar faces" in the import options dialog if you want a triangulated mesh.

For this particular job there's fortunately no need to do this any more - thanks agin to development. :^:
Gai...

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