V2 Overlay Rendering with SketchUp View Image #overlay #composite

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Pilou
Posts: 311
Joined: Wed Sep 09, 2009 2:29 pm

Re: V2 Overlay Rendering with SketchUp View Image #overlay #composite

Post by Pilou » Sun Jan 15, 2017 11:12 am

Charming style! 8-)

Free FotoSketcher can't help you ?
(a French product! ;)
Pilou (Frenchy)
Is beautiful that please without concept!
Speedy Galerie

JGA
Posts: 229
Joined: Fri Aug 28, 2009 12:13 pm
OS: win7 pro 64 bit
SketchUp: 2015 pro

Re: V2 Overlay Rendering with SketchUp View Image #overlay #composite

Post by JGA » Fri Feb 10, 2017 7:14 pm

I tried the overlay render method at work - wished I read this first!
Can the overlay render with linework be combined in an animation frame render output? Using an image editor is no problem when creating a single image, but becomes much more tricky when outputting a 1000 frames, and the SkUP render path doesn't quite match a TWIL smooth render path.
JGA

Chris
Posts: 5344
Joined: Sun Mar 08, 2009 3:00 am
OS: Win10
SketchUp: 2016

Re: V2 Overlay Rendering with SketchUp View Image #overlay #composite

Post by Chris » Fri Feb 10, 2017 10:24 pm

Yes, it can and does work with animation.

JGA
Posts: 229
Joined: Fri Aug 28, 2009 12:13 pm
OS: win7 pro 64 bit
SketchUp: 2015 pro

Re: V2 Overlay Rendering with SketchUp View Image #overlay #composite

Post by JGA » Fri Feb 10, 2017 10:27 pm

Chris,
OK, thanks for the quick reply; I'll give it another go

edit: Animation render sequence worked fine.
SKUP screen style set to grey lines with everything else white - no shadows. Overlay mix in TWIL.
Individual frame render times seemed to slow down by the time I took the screengrab, the first 1000 or so were in the mid 20's.
Had the occasional black frame & occasional "stutter" between frames, I've put this down to working with other stuff in the background.
Overall render time was over 25 hrs. Being to export this to Kerkythea or a network render system would be great.
Building texture shimmered a wee bit, not a feature of a "non-mixed" TWIL animation test, but not enough to distract the eye too much.
Multiply mix mode seemed to darken all the colours & fatten the linework - overlay gave a more reliable result - I reduced the Gamma to 0.7, added a wee bit of bloom and altered the temperature in TWIL post process.
Attachments
Screegrab of animation render process
Screegrab of animation render process
animation.jpg (118.2 KiB) Viewed 9378 times
JGA

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