Reading Room.
Reading Room.
I will have to change the wall paper, not happy with the texture.
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Re: Reading Room.
New texture for the darker wall paper.
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- New mat.
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- Posts: 166
- Joined: Sat Oct 14, 2017 10:37 am
- SketchUp: Make 2017
- Location: Sweden
Re: Reading Room.
Looks alright, but there's room (no pun intended) for improvement.
First, try adding a light at the armchair, maybe like a desk or floor lamp. That would make the image more interesting, plus draws you'r eye to what is the focus of the scene.
Right now it is drawn to the window, which is the high-contrast area. And about that window.. something seems off to me, I think it's that there's very little light coming in from the outside, so maybe try increasing the sky light?
Other than that it looks good tho, keep it up
First, try adding a light at the armchair, maybe like a desk or floor lamp. That would make the image more interesting, plus draws you'r eye to what is the focus of the scene.
Right now it is drawn to the window, which is the high-contrast area. And about that window.. something seems off to me, I think it's that there's very little light coming in from the outside, so maybe try increasing the sky light?
Other than that it looks good tho, keep it up
Andrew F
Re: Reading Room.
Thanks, there is a light behind the chair and aimed at the chair as a reading light, I messed up somewhere.
Re: Reading Room.
Brain fade, I adjusted the colour of the light way too much and forgot about it. Doh. Better?
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- Better lights?
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Re: Reading Room.
Nicely done! As a modeling/rendering exercise it's great!
If you were going for something photo-realistic, or artistic the lighting needs a lot of work. Lighting is challenging in rendering, with any rendering program. We've attempted to make it easy, but of course, there's still time/effort to put in.
First, check out this video tutorial it's very similar to your situation.
maybe these are some things to consider for the next step:
The window sill at the bottom of a double-hung window doesn't look like that in real life, so it's distracting because the brain notices something missing, but not sure what it is at first.
The lighting is flat, and not very interesting. Normally there should be stronger contrast between interior/exterior and light and darks in the room.
If you were going for something photo-realistic, or artistic the lighting needs a lot of work. Lighting is challenging in rendering, with any rendering program. We've attempted to make it easy, but of course, there's still time/effort to put in.
First, check out this video tutorial it's very similar to your situation.
maybe these are some things to consider for the next step:
The window sill at the bottom of a double-hung window doesn't look like that in real life, so it's distracting because the brain notices something missing, but not sure what it is at first.
The lighting is flat, and not very interesting. Normally there should be stronger contrast between interior/exterior and light and darks in the room.
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