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Juice Glass
Posted: Tue Oct 13, 2009 11:53 am
by Boofredlay
A quick juice glass study I did the baked over night.
I was going for juice; orange at first then maybe apple but I think it turned out more like a urine sample :dho:
Re: Juice Glass
Posted: Tue Oct 13, 2009 11:59 am
by olishea
seriously dehydrated are you?
How did you light the scene? Which setting did you use for glass?
Sorry about the questions! I'm interested as to how different people set up different scenes.
Re: Juice Glass
Posted: Tue Oct 13, 2009 12:19 pm
by Frederik
Good job, Boo...
Boofredlay wrote:...I think it turned out more like a urine sample :dho:
(I'm not sure I wanna know if your urine really looks like this... )
Re: Juice Glass
Posted: Tue Oct 13, 2009 1:28 pm
by Boofredlay
No, it was from my dog and the doc says she has diabetes
Re: Juice Glass
Posted: Tue Oct 13, 2009 1:29 pm
by Solo
Looks great Boo, actually looks like Ceres apple juice.
Re: Juice Glass
Posted: Tue Oct 13, 2009 1:34 pm
by Boofredlay
Oli, I will get back with you on the specifics, I am at the office now. However if I remember correctly I used a light buff background color with the sunlight enabled but I don't remember the brightness or intensity. Then I placed three different color triangles around the glass and made them light emitting surfaces.
So my question is, what material and settings would be best for orange juice?
Edit: Thanks Pete.
Re: Juice Glass
Posted: Tue Oct 13, 2009 6:58 pm
by olishea
lol i just noticed...did you model the meniscus?! haha
Re: Juice Glass
Posted: Tue Oct 13, 2009 7:16 pm
by Boofredlay
Re: Juice Glass
Posted: Wed Oct 14, 2009 2:04 am
by Chris
Most liquids like this, juice, milk, etc, are a kind of sub-surface scattering because they have particles suspended in liquid. So, if you didn't use sss, you could try it out.
Re: Juice Glass
Posted: Wed Oct 14, 2009 11:37 am
by Boofredlay
Thanks Chris. I did try SSS earlier and the material turned out way too dark. I will have to look at it again.
Oli, here are the settings. The triangles are an invisible emitter at 500.