Old Factory

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Chris
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Old Factory

Post by Chris » Mon Nov 09, 2009 3:54 am

Interior +, 24 hours
The leaves and chains were "positioned" by dropping them in SketchyPhysics (it was fun to drop them too quickly and watch the chains explode :lol: ).
The chains are far too simplified for my taste, but they worked really well with SP, where something more complicated may not have.

I may add more leaves or something... we'll see.
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Boofredlay
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Re: Old Factory

Post by Boofredlay » Mon Nov 09, 2009 4:19 am

Great image Chris. :rspkt:

The chains, could you make each link a component, simple like you have, drop them with SP then edit them by running Subdivide & Smooth or Round Corners?

I have always placed things like this rather than using SP. Maybe I need to use it more.

tomsdesk
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Re: Old Factory

Post by tomsdesk » Mon Nov 09, 2009 4:33 am

Very cool! How 'bout some dust with some scuffles in it?

Ecuadorian
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Re: Old Factory

Post by Ecuadorian » Mon Nov 09, 2009 4:44 am

This is cool, Chris. I like the composition a lot. Very poetic compared to the stuff we architects do. :mrgreen:

fymoro
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Re: Old Factory

Post by fymoro » Mon Nov 09, 2009 6:47 am

Very nice image :^:
Cheers, Fred.
http://www.fredericmoro.com
Interior scene tutorial on Sketchup Artist http://www.sketchupartists.org/tutorial ... ht-render/

notareal
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Re: Old Factory

Post by notareal » Mon Nov 09, 2009 8:11 am

Interesting scene and great use of SP! Perhasp some day, SP do have fluid dynamics and you can made that fan to blow leaves and swing those chains.

dspace
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Re: Old Factory

Post by dspace » Mon Nov 09, 2009 10:21 am

Such a nice tone! :)
It's a pity the resolution weren't much bigger.

Chris
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Re: Old Factory

Post by Chris » Mon Nov 09, 2009 3:38 pm

Thanks all.
Boofredlay wrote:Great image Chris. :rspkt:

The chains, could you make each link a component, simple like you have, drop them with SP then edit them by running Subdivide & Smooth or Round Corners?

I have always placed things like this rather than using SP. Maybe I need to use it more.
I've never really used either of those, but it might be a good choice. I might look for a way to make each link a component and then "replace" the component definition with a new one. That way all the scale and position should be the same and it should look natural...

More dirt and debris would be good too... not sure on the best way to dirty it up (other than the textures of course).

olishea
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Re: Old Factory

Post by olishea » Mon Nov 09, 2009 7:35 pm

beauty!! :gj: how did you go about lighting? looks very dramatic!
Oli

Chris
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Re: Old Factory

Post by Chris » Mon Nov 09, 2009 8:09 pm

Thanks. :)

Primarily, the lighting is a single quad emitter outside the wall, shining through a grate and the fan. That's most of the lighting. I added an HDR but reduced the intensity to 0.05 just to add a little bit more light everywhere. The exposure is cranked way up, 2.0 (which for me is way up ;) ).

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