Shape Study
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- Posts: 524
- Joined: Wed Aug 26, 2009 3:01 pm
- SketchUp: 2014
Shape Study
Just playing around and not trying to break SketchUp
The component is just over 30,000 faces.
Material is Realistic Glass [Flint] and the back drop is Paint [SemiGloss]
HDR lighting, simple tone mapping, exposure 2, gamma .8, High+ preset, 2min 30s render time.
The component is just over 30,000 faces.
Material is Realistic Glass [Flint] and the back drop is Paint [SemiGloss]
HDR lighting, simple tone mapping, exposure 2, gamma .8, High+ preset, 2min 30s render time.
- Attachments
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- Shape03.jpg (183.03 KiB) Viewed 11374 times
Re: Shape Study
Fast and clean, that's whats Twilight Render is about!
Re: Shape Study
would be an awesome wall sculpture!
nice caustics, too!
Re: Shape Study
Nice! (Every time I try this it always looks like crap!)
Re: Shape Study
Nice model and render...
Some time ago I also played with shapes and caustics...
I've attached the 'skippy' allowing others to give it a spin...
(Credit for the model goes to Greyhead, who created it using KnotPlot...)
Some time ago I also played with shapes and caustics...
I've attached the 'skippy' allowing others to give it a spin...
(Credit for the model goes to Greyhead, who created it using KnotPlot...)
- Attachments
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- Trefoil-TW-3min32sec.jpg (262.48 KiB) Viewed 11126 times
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- trefoil.skp
- (1.98 MiB) Downloaded 540 times
Cheers
Kim Frederik
Twilight Render Support
“…Life is drawing without an eraser...”
Kim Frederik
Twilight Render Support
“…Life is drawing without an eraser...”
Re: Shape Study
Very nice Boofredlay.
with best regards
PRSS
with best regards
PRSS
Re: Shape Study
so simple boofredlay, very striking and great setup it looks like a photo.
how did you vary the thickness? is that with the subdivide phase? scaling etc?
how did you vary the thickness? is that with the subdivide phase? scaling etc?
Oli
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- Posts: 524
- Joined: Wed Aug 26, 2009 3:01 pm
- SketchUp: 2014
Re: Shape Study
Thanks.
Oliver, I built it by placing some random points in 3d space then used the F-spline script to trace a path, segments were set at 30 if I remember correctly. I then used the pipe along path script to make it a cylinder. I stretched and squished the segment rings using the scale tool about the center until I had something more interesting then I used Subdivide and Smooth on it. See attached for example:
Oliver, I built it by placing some random points in 3d space then used the F-spline script to trace a path, segments were set at 30 if I remember correctly. I then used the pipe along path script to make it a cylinder. I stretched and squished the segment rings using the scale tool about the center until I had something more interesting then I used Subdivide and Smooth on it. See attached for example:
- Attachments
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- Scale.jpg (69.38 KiB) Viewed 11105 times
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- Posts: 524
- Joined: Wed Aug 26, 2009 3:01 pm
- SketchUp: 2014
Re: Shape Study
Here is a quick tut on how I made the shape. I did not do the last step, Subdividing, you can do that yourself. Otherwise the file would be too large to upload.
I then did a quickie render as well. Start to finish render this only took me 15 min. It could stand one more subdivide iteration I think.
I then did a quickie render as well. Start to finish render this only took me 15 min. It could stand one more subdivide iteration I think.
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- Posts: 524
- Joined: Wed Aug 26, 2009 3:01 pm
- SketchUp: 2014
Re: Shape Study
Here we go, that is better. 3 subdivision iterations. The file went from 117kb to 4.64MB
- Attachments
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- Shape302.jpg (278.31 KiB) Viewed 11226 times
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