Roll the bones
-
- Posts: 524
- Joined: Wed Aug 26, 2009 3:01 pm
- SketchUp: 2014
Roll the bones
I think I might develop this one some more but here is my first roll at these crappers.
- Attachments
-
- D01b.jpg (662.37 KiB) Viewed 9758 times
Re: Roll the bones
Nice
Bet you can't roll the same again
Bet you can't roll the same again
I don't drink these days as i'm allergic to alcohol.
I breakout in handcuffs!
http://richardobrien.moonfruit.com/
I breakout in handcuffs!
http://richardobrien.moonfruit.com/
-
- Posts: 524
- Joined: Wed Aug 26, 2009 3:01 pm
- SketchUp: 2014
Re: Roll the bones
Another set I built a couple days ago.
Rendered at home while I was at work.
Preset 10.
Rendered at home while I was at work.
Preset 10.
- Attachments
-
- D04.jpg (393.55 KiB) Viewed 9454 times
-
- Posts: 1779
- Joined: Fri Mar 20, 2009 3:43 pm
- SketchUp: 7.1
- Location: Guayaquil, Ecuador
- Contact:
Re: Roll the bones
Wow, what template did you use for these ones?
-
- Posts: 524
- Joined: Wed Aug 26, 2009 3:01 pm
- SketchUp: 2014
Re: Roll the bones
nice dice! great materials...
you may want to try, if interested, the updated SSS material template in the latest release on this scene... see how it goes
and use IOR for plastic instead of glass
you may want to try, if interested, the updated SSS material template in the latest release on this scene... see how it goes
and use IOR for plastic instead of glass
-
- Posts: 524
- Joined: Wed Aug 26, 2009 3:01 pm
- SketchUp: 2014
Re: Roll the bones
Here are the dice with the rubber ball SSS Template.
Nice update btw.
Nice update btw.
What do you mean by this?Fletch wrote:and use IOR for plastic instead of glass
- Attachments
-
- D05.jpg (168.61 KiB) Viewed 9054 times
Re: Roll the bones
This can get very, very technical...Boofredlay wrote:What do you mean by this?
You can read more about IOR (Index Of Refraction) at Wikipedia...
Index Of Refraction (IOR) is about the way that light passes through different types of materials... diamond, glass, water etc. When a light ray travels through the same volume it follows a straight path. However if it passes from one transparent volume to another, it bends. This is why a straw in water looks bent. The amount of bending differs between materials. The angle by which the ray is bent can be determined by knowing two things: the angle at which the incoming ray has been cast and the Index of Refraction. This IOR value is unique for every material.
Normal Glass has an IOR of about 1.511
Water = 1.332
Air = 1.000
Plastic = 1.460 - 1.55
Plexiglass = 1.488
Nylon = 1.53
By increasing the IOR value for a material, you can control how much the environment behind the transparent object is distorted, and thus improving the realism of the shader.
Cheers
Kim Frederik
Twilight Render Support
“…Life is drawing without an eraser...”
Kim Frederik
Twilight Render Support
“…Life is drawing without an eraser...”
-
- Posts: 524
- Joined: Wed Aug 26, 2009 3:01 pm
- SketchUp: 2014
Re: Roll the bones
Thanks for the explanation. I guess I should have asked more specific as I understand what IOR is. Why did you say use it for plastic instead of glass?
Re: Roll the bones
I didn't, Fletch did...Boofredlay wrote:Why did you say use it for plastic instead of glass?
I assume that he believes that the IOR value you've used is very close to Glass (1.52) but should be closer to 1.4X...
The rubber ball material is 1.400...
BTW... Forgot to mention that I really like the last render you've made where you've used the rubber ball material...
Cheers
Kim Frederik
Twilight Render Support
“…Life is drawing without an eraser...”
Kim Frederik
Twilight Render Support
“…Life is drawing without an eraser...”
Who is online
Users browsing this forum: No registered users and 7 guests